The campaign successfully introduced the use of MapTool to manage the game table. Snafu was able to host a server and have Velvet join via an ad-hoc wireless network. The game session time was spent primary discussing home brewing and getting some of the bugs worked out of MapTool. We are old school D&D players and this is a huge leap forward for us. I do believe that this will be beneficial to our game and help us to attract some new players to our campaign.
As far as the two cousins are concerned they loved MapTool. Their tokens were recklessly moved about the screen and Snafu had a hard time clearing the fog of war quickly enough. There was a minor glitch with map scaling that caused the entire map to be revealed when trying to use the built in illumination feature of a sunrod. I think we will stick with the DM revealing as we go.
Long gone are Jim Giels oppressed days of military training and monastic living to earn his paladin hood. Having the freedom of MapTool, he was quickly jumping up and exploring a series of ledges in the Darkmantles cavern, only to be reminded again of the pure evil of DM's. Upon reaching the top ledge a nasty slime lurched out at him and Bartok a ledge below. One smoking sword later they wisely beat a hasty retreat and moved on.
Not much exploring or combat for an evening of Dungeons & Dragons but time well spent amongst friends. As the DM I feel that MapTool will help spur the players on to making decisions and moving their characters forward decisively. I think I will be asking less "So, what are you doing?" and more scrambling to react to their actions. I hope they don't always move too fast or it will be a short lived campaign.